Riley MacLeod: “I’m torn. I want to play the game that it seems like the hundreds of people who worked so hard on it intended to make. I want them to turn Cyberpunk’s disastrous launch into something they can be proud of. But I’d also feel OK if the studio’s management learned some lessons from the whole thing, gave the developers a well-deserved break, and tried to do better with a new project. I don’t know if the conversation around the game will be some kind of breaking point, or just the latest triple-A game controversy we all yell about until another one shows up.”